---
title: maxColliderCount
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/particlesystem/triggermodule/maxcollidercount
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/particlesystem/triggermodule/maxcollidercount.md
last_updated: 2026-10-07
generated_at: 2026-11-12T19:20:40.001Z
locale: en-us
---

# maxColliderCount

> The maximum number of collision shapes that can be attached to this Particle System trigger.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** The maxColliderCount restriction has been removed. Please use colliderCount instead to find out how many colliders there are.
>
> **Upgrade to** [ParticleSystem.TriggerModule.colliderCount](/engine/7000.0/script-reference/unityengine/particlesystem/triggermodule/collidercount.md)

```csharp
public int maxColliderCount { get; }
```
