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textureBilinearFiltering

When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool textureBilinearFiltering { get; set; }

Remarks

Enabling this option increases the performance cost, but reduces abrupt color changes when particles spawn between neighboring pixels on the source Texture.