# randomPositionAmount

> Randomizes the starting position of particles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float randomPositionAmount { get; set; }
```

### Remarks

A higher value applies more randomization to the particle positions.

Additional Resources: [ParticleSystem.ShapeModule.shapeType](/engine/7000.0/script-reference/unityengine/particlesystem/shapemodule/shapetype.md)
