---
title: Load()
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/nvunityplugin/load
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/nvunityplugin/load.md
last_updated: 2026-10-07
generated_at: 2026-11-11T06:27:00.903Z
locale: en-us
---

# Load()

> Attempts to dynamically load the plugin NVUnityPlugin.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.NVIDIA](/engine/7000.0/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public static bool Load()
```

### Returns

| Type                                                          | Description                                                                            |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the function loaded the plugin successfully. Otherwise, returns false. |

### Remarks

The result this function returns is only valid the first time you call the function. If you call the function again, the result it returns is the same as the last value it returned. This function is only required if the user is not going through the native package NVIDIA.
