---
title: transparencyMask
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsstexturetable/transparencymask
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsstexturetable/transparencymask.md
last_updated: 2026-10-07
generated_at: 2026-11-13T08:39:29.916Z
locale: en-us
---

# transparencyMask

> A transparency bit mask.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/7000.0/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture transparencyMask { readonly get; set; }
```

### Remarks

This must be the same size as the input texture. This texture helps the [DLSSContext](/engine/7000.0/script-reference/unityengine/nvidia/dlsscontext.md) with ghosting issues. This texture is optional.
