---
title: motionVectors
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsstexturetable/motionvectors
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsstexturetable/motionvectors.md
last_updated: 2026-10-07
generated_at: 2026-11-12T03:35:12.920Z
locale: en-us
---

# motionVectors

> The motion vectors requested by the DLSSContext.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/7000.0/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture motionVectors { readonly get; set; }
```

### Remarks

Depending on the [DLSSFeatureFlags](/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags.md) specified in [DLSSContext.initData](/engine/7000.0/script-reference/unityengine/nvidia/dlsscontext/initdata.md), this buffer can be a smaller scale or the full output resolution. This texture is mandatory and you must set it to a non-null value.
