---
title: colorOutput
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsstexturetable/coloroutput
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsstexturetable/coloroutput.md
last_updated: 2026-10-07
generated_at: 2026-11-11T15:45:37.124Z
locale: en-us
---

# colorOutput

> The output color buffer to write the upsampling result for DLSSContext.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/7000.0/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture colorOutput { readonly get; set; }
```

### Remarks

This must be large enough to fit in the output rect specified in the command. This texture is mandatory and you must set it to a non-null value.
