---
title: biasColorMask
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsstexturetable/biascolormask
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsstexturetable/biascolormask.md
last_updated: 2026-10-07
generated_at: 2026-11-11T05:57:59.553Z
locale: en-us
---

# biasColorMask

> A mask, same size as colorInput, preferably of format R8_UNORM that informs DLSS of possible moving pixels.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/7000.0/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture biasColorMask { readonly get; set; }
```

### Remarks

If heavy ghosting is encountered, set pixels to this mask to fix the problem. This texture is optional.
