---
title: DLSSFeatureFlags
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags.md
last_updated: 2026-10-07
generated_at: 2026-11-12T03:56:49.567Z
locale: en-us
---

# DLSSFeatureFlags

> Options that represent subfeatures of DLSS.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.NVIDIA](/engine/7000.0/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
[Flags]
public enum DLSSFeatureFlags
```

## Fields

| Value                                                                                                 | Description                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ----------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [AutoExposure](/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags/autoexposure.md)   | Indicates whether or not to use the auto exposure for missing exposure input.                                                                                                                                                                                                                                                                                                                                                           |
| [DepthInverted](/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags/depthinverted.md) | Indicates whether or not to invert the depth buffer.                                                                                                                                                                                                                                                                                                                                                                                    |
| [IsHDR](/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags/ishdr.md)                 | Indicates whether the input buffer uses high dynamic range. If set, the input buffer is raw luminance, if not set, the input buffer is normalized color.                                                                                                                                                                                                                                                                                |
| [MVJittered](/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags/mvjittered.md)       | Indicates whether the input motion vectors already include camera jitter. If set, DLSS will subtract the jitter specified by [DLSSCommandExecutionData.jitterOffsetX](/engine/7000.0/script-reference/unityengine/nvidia/dlsscommandexecutiondata/jitteroffsetx.md) and [DLSSCommandExecutionData.jitterOffsetY](/engine/7000.0/script-reference/unityengine/nvidia/dlsscommandexecutiondata/jitteroffsety.md) from the motion vectors. |
| [MVLowRes](/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags/mvlowres.md)           | Indicates whether the input motion vector buffer is a lower resolution than the output. If set, you must specify [DLSSCommandExecutionData.mvScaleX](/engine/7000.0/script-reference/unityengine/nvidia/dlsscommandexecutiondata/mvscalex.md) and [DLSSCommandExecutionData.mvScaleY](/engine/7000.0/script-reference/unityengine/nvidia/dlsscommandexecutiondata/mvscaley.md).                                                         |
| [None](/engine/7000.0/script-reference/unityengine/nvidia/dlssfeatureflags/none.md)                   | Disables every subfeature.                                                                                                                                                                                                                                                                                                                                                                                                              |
