---
title: executeData
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsscontext/executedata
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/nvidia/dlsscontext/executedata.md
last_updated: 2026-10-07
generated_at: 2026-11-12T03:54:40.443Z
locale: en-us
---

# executeData

> The mutable state of the current DLSS object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/7000.0/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public ref DLSSCommandExecutionData executeData { get; }
```

### Remarks

To change the results of DLSS, modify this state prior to calling [GraphicsDevice.ExecuteDLSS](/engine/7000.0/script-reference/unityengine/nvidia/graphicsdevice/executedlss.md).

Additional Resources: [DLSSCommandExecutionData](/engine/7000.0/script-reference/unityengine/nvidia/dlsscommandexecutiondata.md)
