---
title: None
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/networking/playerconnection/connectiontarget/none
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/networking/playerconnection/connectiontarget/none.md
last_updated: 2026-10-07
generated_at: 2026-11-12T09:49:36.463Z
locale: en-us
---

# None

> No target is connected, this is only possible in a Player.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Networking.PlayerConnection](/engine/7000.0/script-reference/unityengine/networking/playerconnection.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
None = 0
```

### Remarks

When an Editor is not connected to a Player, it will always fall back to a connection to itself.
