---
title: OutOfNodes
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/experimental/ai/pathquerystatus/outofnodes
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/experimental/ai/pathquerystatus/outofnodes.md
last_updated: 2026-10-07
generated_at: 2026-11-11T15:46:20.865Z
locale: en-us
---

# OutOfNodes

> Query ran out of node stack space during a search.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.AI](/engine/7000.0/script-reference/unityengine/experimental/ai.md)
* **Assembly:** UnityEngine.AIModule

> **Warning:**
>
> **Deprecated.** The experimental PathQueryStatus enum has been deprecated. Use NavQueryStatus instead.

```csharp
OutOfNodes = 32
```

### Remarks

This happens when the query has visited more nodes than there is room in the [NavMeshQuery](/engine/7000.0/script-reference/unityengine/experimental/ai/navmeshquery.md). To fix this issue try a larger value for the `pathNodePoolSize` parameter when creating the [NavMeshQuery](/engine/7000.0/script-reference/unityengine/experimental/ai/navmeshquery.md).
