# Stop()

> Exits audio recording mode. After this audio output will be audible again.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static bool Stop()
```

### Returns

| Type                                                          | Description                                                                                                                                               |
| ------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns `true` if the engine was recording when this method is called. Returns `false` if the engine wasn't recording, in which case Unity logs an error. |

### Remarks

This returns audio rendering to the audio thread, which [AudioRenderer.Start](/engine/7000.0/script-reference/unityengine/audiorenderer/start.md) moves onto the main thread.
