# Serializable(IAudioEffect)

> Construct this serializable struct with an initial IAudioEffect value.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Audio](/engine/7000.0/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public Serializable(IAudioEffect effect)
```

### Parameters

**** (\[IAudioEffect]\(/engine/7000.0/script-reference/unityengine/audio/iaudioeffect)): The initial value to set.
