# realtimeUpdateSetting

> Control under what circumstances ProcessorInstance.IRealtime.Update will be called.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Audio](/engine/7000.0/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public ProcessorInstance.UpdateSetting realtimeUpdateSetting { readonly get; set; }
```
