# worldUpObject

> The world up object, used to calculate the world up vector when LookAtConstraint.useUpObject is true.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Animations](/engine/7000.0/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public Transform worldUpObject { get; set; }
```
