# this[]

> The value of the channel at a position in the set.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## this\[int]

```csharp
public float this[int index] { get; set; }
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Position of the channel, from 0 to less than [AnimatableFloatChannels.channelCount](/engine/7000.0/script-reference/unityengine/animatablefloatchannels/channelcount.md).

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |

### Remarks

If `index` is out of range, getting the value returns 0 and setting the value has no effect.
