# AnimatableFloatChannels()

> Creates an empty channel set.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/7000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public AnimatableFloatChannels()
```

### Remarks

Assign the new set to a serialized field, then call [AnimatableFloatChannels.SetChannels](/engine/7000.0/script-reference/unityengine/animatablefloatchannels/setchannels.md) to add channels to it.
