---
title: ExecuteFSR2(CommandBuffer, FSR2Context, in FSR2TextureTable)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/amd/graphicsdevice/executefsr2
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/amd/graphicsdevice/executefsr2.md
last_updated: 2026-10-07
generated_at: 2026-11-13T20:39:49.385Z
locale: en-us
---

# ExecuteFSR2(CommandBuffer, FSR2Context, in FSR2TextureTable)

> This method has been deprecated. See GraphicsDevice.ExecuteFSRUpscale2.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AMD](/engine/7000.0/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

## ExecuteFSR2(CommandBuffer, FSR2Context, FSR2TextureTable)

> **Warning:**
>
> **Deprecated.** Use ExecuteFSRUpscale2 instead. Both APIs remain supported.

```csharp
public void ExecuteFSR2(CommandBuffer cmd, FSR2Context fsr2Context, in FSR2TextureTable textures)
```

### Parameters

**** (\[CommandBuffer]\(/engine/7000.0/script-reference/unityengine/rendering/commandbuffer)): **** (\[FSR2Context]\(/engine/7000.0/script-reference/unityengine/amd/fsr2context)): **** (\[FSR2TextureTable]\(/engine/7000.0/script-reference/unityengine/amd/fsr2texturetable)):&#x20;
