---
title: reactiveMask
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/amd/fsr2texturetable/reactivemask
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/amd/fsr2texturetable/reactivemask.md
last_updated: 2026-10-07
generated_at: 2026-11-11T11:11:35.048Z
locale: en-us
---

# reactiveMask

> A texture of format R8_UNORM and same size as colorInput that adjusts the temporal accumulation balance. See AMD's documentation for details. This texture is optional in FSR2, FSR3 and ignored in FSR4.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AMD](/engine/7000.0/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public Texture reactiveMask { readonly get; set; }
```
