---
title: exposureTexture
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/amd/fsr2texturetable/exposuretexture
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/amd/fsr2texturetable/exposuretexture.md
last_updated: 2026-10-07
generated_at: 2026-11-11T12:51:27.454Z
locale: en-us
---

# exposureTexture

> A 1x1 texture with pre-exposure values. See AMD's documentation for details. If you do not use pre-exposure, do not set this texture. Also if there's no particular reason then it's recommended to enable auto exposure via FfxFsr2InitializationFlags or FfxApiCreateContextUpscaleFlags instead of using this texture. This texture is optional.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AMD](/engine/7000.0/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public Texture exposureTexture { readonly get; set; }
```
