---
title: GetFlag(FfxFsr2InitializationFlags)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/amd/fsr2commandinitializationdata/getflag
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/amd/fsr2commandinitializationdata/getflag.md
last_updated: 2026-10-07
generated_at: 2026-11-11T09:49:41.331Z
locale: en-us
---

# GetFlag(FfxFsr2InitializationFlags)

> Helper function. Identifies whether an initialization flag is set or unset. See Also: FfxFsr2InitializationFlags.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AMD](/engine/7000.0/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public bool GetFlag(FfxFsr2InitializationFlags flag)
```

### Parameters

**** (\[FfxFsr2InitializationFlags]\(/engine/7000.0/script-reference/unityengine/amd/ffxfsr2initializationflags)): The feature flag to get the state from.

### Returns

| Type                                                          | Description                                          |
| ------------------------------------------------------------- | ---------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Indicates whether the feature state is set or unset. |
