---
title: occupied
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/ai/offmeshlink/occupied
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/ai/offmeshlink/occupied.md
last_updated: 2026-10-07
generated_at: 2026-11-12T17:07:47.009Z
locale: en-us
---

# occupied

> Is link occupied. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/7000.0/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

> **Warning:**
>
> **Deprecated.** occupied has been deprecated together with the class. Declare the object as NavMeshLink and use occupied as before.

```csharp
public bool occupied { get; }
```
