---
title: autoUpdatePositions
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/ai/offmeshlink/autoupdatepositions
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityengine/ai/offmeshlink/autoupdatepositions.md
last_updated: 2026-10-07
generated_at: 2026-11-12T10:29:24.208Z
locale: en-us
---

# autoUpdatePositions

> Automatically update endpoints.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/7000.0/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

> **Warning:**
>
> **Deprecated.** autoUpdatePositions has been deprecated together with the class. Declare the object as NavMeshLink and use autoUpdate instead.

```csharp
public bool autoUpdatePositions { get; set; }
```

### Remarks

The OffMeshLink component will try to match endpoint transforms specified by [OffMeshLink.startTransform](/engine/7000.0/script-reference/unityengine/ai/offmeshlink/starttransform.md) and [OffMeshLink.endTransform](/engine/7000.0/script-reference/unityengine/ai/offmeshlink/endtransform.md) . See also [OffMeshLink.UpdatePositions](/engine/7000.0/script-reference/unityengine/ai/offmeshlink/updatepositions.md).
