# Both

> Previously generated both asm.js and WebAssembly output. This setting is no longer supported, and using it causes a compilation error.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Removed.** WebGLLinkerTarget.Both mode is no longer supported. Web builds always use WebAssembly.

```csharp
Both = 2
```
