---
title: Contains(Vector2)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityeditor/terraintools/terrainregion/contains
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityeditor/terraintools/terrainregion/contains.md
last_updated: 2026-10-20
generated_at: 2026-11-13T06:09:12.696Z
locale: en-us
---

# Contains(Vector2)

> Checks whether a position lies inside the region.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.TerrainTools](/engine/7000.0/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
public bool Contains(Vector2 position)
```

### Parameters

**** (\[Vector2]\(/engine/7000.0/script-reference/unityengine/vector2)): The position in meters.

### Returns

| Type                                                          | Description                                    |
| ------------------------------------------------------------- | ---------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True when the position lies inside the region. |
