---
title: Circle(Vector2, float)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityeditor/terraintools/terrainregion/circle
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unityeditor/terraintools/terrainregion/circle.md
last_updated: 2026-10-20
generated_at: 2026-11-11T16:45:25.077Z
locale: en-us
---

# Circle(Vector2, float)

> Creates a disc-shaped region.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.TerrainTools](/engine/7000.0/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
public static TerrainRegion Circle(Vector2 center, float radius)
```

### Parameters

**** (\[Vector2]\(/engine/7000.0/script-reference/unityengine/vector2)): The center of the disc in meters.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius of the disc in meters. Must be greater than zero.

### Returns

| Type                                                                                       | Description     |
| ------------------------------------------------------------------------------------------ | --------------- |
| [TerrainRegion](/engine/7000.0/script-reference/unityeditor/terraintools/terrainregion.md) | The new region. |
