# doesSceneHaveManualPortals

> Does the Scene contain any occlusion portals that were added manually rather than automatically?

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** StaticOcclusionCulling is deprecated and will be removed in a future release. Consider migrating to GPU Occlusion Culling where your target platform supports it. #from(6000.7)

```csharp
public static bool doesSceneHaveManualPortals { get; }
```
