# Cancel()

> Used to cancel asynchronous generation of static occlusion culling data.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** StaticOcclusionCulling is deprecated and will be removed in a future release. Consider migrating to GPU Occlusion Culling where your target platform supports it. #from(6000.7)

```csharp
public static void Cancel()
```

### Remarks

Additional Resources: [StaticOcclusionCulling.GenerateInBackground](/engine/7000.0/script-reference/unityeditor/staticocclusionculling/generateinbackground.md), [StaticOcclusionCulling.isRunning](/engine/7000.0/script-reference/unityeditor/staticocclusionculling/isrunning.md).
