# isAttached

> Returns true if there is a managed debugger attached to the UnityEditor, or false if there is not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Scripting](/engine/7000.0/script-reference/unityeditor/scripting.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** ManagedDebugger.isAttached is deprecated for CoreCLR. Use System.Diagnostics.Debugger.IsAttached instead.

```csharp
public static bool isAttached { get; }
```
