# Revert(InteractionMode)

> See PrefabOverride.Revert().

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneManagement](/engine/7000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public override void Revert(InteractionMode mode)
```

### Parameters

**** (\[InteractionMode]\(/engine/7000.0/script-reference/unityeditor/interactionmode)):&#x20;
