# CanBeAppliedTo(Object)

> Checks whether this preset can be applied to the target object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Presets](/engine/7000.0/script-reference/unityeditor/presets.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool CanBeAppliedTo(Object target)
```

### Parameters

**** (\[Object]\(/engine/7000.0/script-reference/unityengine/object)): The object to test.

### Returns

| Type                                                          | Description                                                               |
| ------------------------------------------------------------- | ------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the preset can be applied to the target object. Otherwise, false. |

### Remarks

This method doesn't modify the preset or the target object.
