# GetIsOverridable()

> Identifies whether or not this plugin will be overridden if a plugin of the same name is placed in your project folder.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool GetIsOverridable()
```

### Returns

| Type                                                          | Description                                                                                          |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if a plug-in with the same name in the project folder overrides this plug-in. Otherwise, false. |
