# GetExcludeEditorFromAnyPlatform()

> Checks whether the Editor is excluded when the plug-in is compatible with any platform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool GetExcludeEditorFromAnyPlatform()
```

### Returns

| Type                                                          | Description                                       |
| ------------------------------------------------------------- | ------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the Editor is excluded. Otherwise, false. |

### Remarks

See also [PluginImporter.SetExcludeFromAnyPlatform](/engine/7000.0/script-reference/unityeditor/pluginimporter/setexcludefromanyplatform.md).
