# linkerTarget

> The web build format that is used when you build your project. This property has been deprecated.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** linkerTarget is deprecated. Web builds always use WebAssembly.

```csharp
public static WebGLLinkerTarget linkerTarget { get; set; }
```

### Remarks

Web builds always use WebAssembly, so this property has no effect. If you set this property to [WebGLLinkerTarget.Asm](/engine/7000.0/script-reference/unityeditor/webgllinkertarget/asm.md), Unity logs a warning and switches the setting to [WebGLLinkerTarget.Wasm](/engine/7000.0/script-reference/unityeditor/webgllinkertarget/wasm.md) when you build.
