# IsPersonal()

> Checks whether the current user has a Unity Personal license.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Licensing](/engine/7000.0/script-reference/unityeditor/licensing.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool IsPersonal()
```

### Returns

| Type                                                          | Description                                                                                                             |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | `true` if the user has a Unity Personal license; `false` otherwise, including when the licensing system is unreachable. |
