# unloadUnusedAssetsOnSceneLoad

> Unloads unused assets after loading a scene in single mode in the Editor or exiting Prefab Mode. Disabling this can improve performance if you do not rely on assets being unloaded at that time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool unloadUnusedAssetsOnSceneLoad { get; set; }
```
