# occlusionCulling

> Exposed SerializedProperty for the inspected Camera.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** CameraEditor.Settings.occlusionCulling is deprecated and will be removed in a future release. Consider migrating to GPU Occlusion Culling where your target platform supports it. #from(6000.7)

```csharp
public SerializedProperty occlusionCulling { get; }
```

### Remarks

See also: [Camera.useOcclusionCulling](/engine/7000.0/script-reference/unityengine/camera/useocclusionculling.md)
