# IsBuildTargetSupported(BuildTargetGroup, BuildTarget)

> Returns true if the specified build target is currently available in the Editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool IsBuildTargetSupported(BuildTargetGroup buildTargetGroup, BuildTarget target)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/7000.0/script-reference/unityeditor/buildtargetgroup)): build target group**** (\[BuildTarget]\(/engine/7000.0/script-reference/unityeditor/buildtarget)): build target

### Returns

| Type                                                          | Description                                                                                |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the specified build target is currently available in the Editor. Otherwise, false. |
