# lightProbeOutsideHullStrategy

> How Unity lights a Renderer that uses Light Probes but is outside the Light Probe tetrahedral hull.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Profile](/engine/7000.0/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public LightProbeOutsideHullStrategy lightProbeOutsideHullStrategy { get; set; }
```

### Remarks

Unity either searches for the probe closest to the Renderer, which is resource-intensive, or uses the ambient probe. For the global setting, refer to [GraphicsSettings.lightProbeOutsideHullStrategy](/engine/7000.0/script-reference/unityengine/rendering/graphicssettings/lightprobeoutsidehullstrategy.md).
