# cameraRelativeShadowCulling

> Whether Unity uses the camera position instead of the world space origin as the reference point for culling shadows.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Profile](/engine/7000.0/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool cameraRelativeShadowCulling { get; set; }
```

### Remarks

Using the camera position can reduce flickering of shadows that are far from the world space origin. For the global setting, refer to [GraphicsSettings.cameraRelativeShadowCulling](/engine/7000.0/script-reference/unityengine/rendering/graphicssettings/camerarelativeshadowculling.md).
