# cameraRelativeLightCulling

> Whether Unity uses the camera position instead of the world space origin as the reference point for culling lights.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Profile](/engine/7000.0/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool cameraRelativeLightCulling { get; set; }
```

### Remarks

Using the camera position can reduce flickering of lights that are far from the world space origin. For the global setting, refer to [GraphicsSettings.cameraRelativeLightCulling](/engine/7000.0/script-reference/unityengine/rendering/graphicssettings/camerarelativelightculling.md).
