# ProducerPackage

> For builds made by a package's own build pipeline, such as Addressables AssetBundle builds, the name of that package, for example com.unity.addressables. An empty string for all other builds.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build](/engine/7000.0/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string ProducerPackage
```

### Remarks

It is `null` when read from a summary written before this field existed, so test it with `string.IsNullOrEmpty`.
