# vertices

> The vertices of the mesh to generate the Sprite with, in pixels from the corner of SpriteImportData.rect. Supply these together with SpriteImportData.indices to use a mesh of your own instead of one generated from the texture, in which case SpriteImportData.outline and SpriteImportData.tessellationDetail are ignored.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AssetImporters](/engine/7000.0/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Vector2[] vertices { get; set; }
```
