# indices

> The triangles of the mesh to generate the Sprite with, as three indices into SpriteImportData.vertices per triangle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AssetImporters](/engine/7000.0/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int[] indices { get; set; }
```
