# OutOfProcess

> Unity imports assets in parallel in import worker processes, based on which importer handles them, and imports the rest of the assets in the Editor process.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/7000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
OutOfProcess = 2
```

### Remarks

This mode has the same effect as [AssetDatabase.RefreshImportMode.OutOfProcessPerQueue](/engine/7000.0/script-reference/unityeditor/assetdatabase/refreshimportmode/outofprocessperqueue.md). In both modes, Unity selects which importers run out of process by importer name. Unity provides both values for compatibility.
