---
title: Manual
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/u2d/physics/physicsworld/sceneloadmode/manual
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/u2d/physics/physicsworld/sceneloadmode/manual.md
last_updated: 2026-11-10
generated_at: 2026-11-12T22:36:53.337Z
locale: en-us
---

# Manual

> Keeps every body and world, so your scripts decide what to destroy.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
Manual = 1
```

### Remarks

The default world is not reset. To reset it yourself, destroy everything in it, then call [PhysicsWorld.Reset](/engine/7000.0/script-reference/unity/u2d/physics/physicsworld/reset.md).
