# maximumLinearSpeed

> The fastest any body in the world can move, in meters per second. Each simulation step, a body moving faster than this is slowed to it, which stops a body covering so much distance in one step that the simulation becomes unstable.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float maximumLinearSpeed { get; set; }
```

### Remarks

A value from zero up to [PhysicsConstants.MinMaximumLinearSpeed](/engine/7000.0/script-reference/unity/u2d/physics/physicsconstants/minmaximumlinearspeed.md) is raised to that minimum. A negative value logs a warning and leaves the current value unchanged.
