# DrawPoint

> Draw a Point. A Point is similar to a filled Circle except the radius here is specified in pixels rather than world units.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## DrawPoint(Vector2, float, Color, float)

Draw a Point. A Point is similar to a filled Circle except the radius here is specified in pixels rather than world units.

```csharp
public void DrawPoint(Vector2 position, float radius, Color color, float lifetime = 0)
```

### Parameters

**** (\[Vector2]\(/engine/7000.0/script-reference/unityengine/vector2)): The position of the point in PhysicsWorld space.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius of the point, in pixels (approximately).**** (\[Color]\(/engine/7000.0/script-reference/unityengine/color)): The color to draw with.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

## DrawPoint(ReadOnlySpan\<Vector2>, float, Color, float)

Draw a set of Points that all share the same radius and color. A Point is similar to a filled Circle except the radius here is specified in pixels rather than world units. Nothing is drawn, and an error is reported, if the span is empty or the radius is not greater than zero.

```csharp
public void DrawPoint(ReadOnlySpan<Vector2> points, float radius, Color color, float lifetime = 0)
```

### Parameters

**** (\[ReadOnlySpan\<Vector2>]\(https\://learn.microsoft.com/dotnet/api/system.readonlyspan-1)): The positions of the points in PhysicsWorld space.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius of every point, in pixels (approximately).**** (\[Color]\(/engine/7000.0/script-reference/unityengine/color)): The color to draw with.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): How long the elements should be drawn for, in seconds. The default is zero indicating that they should only be drawn once. Lifetime is only used when the world is playing.
