# Draw()

> Draw this joint's current state once, as custom drawing.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void Draw()
```

### Remarks

Unlike [PhysicsRelativeJoint.selectedDrawing](/engine/7000.0/script-reference/unity/u2d/physics/physicsrelativejoint/selecteddrawing.md), this does not persist: it draws once and is gone once every Scene/Game view has painted.
